Khel logotypeNotSoSure · Games of memory

Every childhoodhad a game.

A world atlas of the games we played in the dirt: chalk grids, marbles, kites and boards, rebuilt as browser-playable demos so a kid in Mississauga and her grandfather in Lucknow can play the same round.

31games documented6playable now~50countries24cultural clusters

◍  The day passes over the courtyard

From a Lahore rooftop at sunset to a Lucknow courtyard after the rain, the games move with the light.

01 / 03

Patang

Lahore rooftop · sunset

the spool spins, the sky fills with strings

02 / 03

Hanafuda

Tatami room · night

flower cards under a paper lamp

03 / 03

Pithoo

Post-monsoon courtyard · Lucknow

wet concrete, scattered stones, a grandmother on the verandah

Pithoo · INCarrom · LKLotería · MXFour Square · USPatang · PKSenet · EGMahjong · CNPétanque · FRKubb · SEBao · KEConkers · GBYutnori · KRKaruta · JPTruco · ARTavla · TRMorabaraba · ZAMu Tōrere · NZDdakji · KRDominoes · CUPeteca · BRWhot · NGAmpe · GHGilli-Danda · INKanche · IN
01One shared canon

These games are vanishing. Urbanisation eats the maidans; cricket and phones absorb the rest. Khel is not a replacement (nothing replaces a dirt boundary line) but a way to keep them playable, and remembered.

Each game ships with its real story: the boric-powder smell of a Carrom afternoon, the cantor's sung rhymes at a Guadalajara fiesta, the shout of “Pithoo!” when the stones come back into a stack. Voice rooms are mandatory. Without the noise, a game is a husk of itself.

The catalogue spans ~50 countries in 24 cultural clusters, each rebuilt as a physics-driven 3D arena. We started with one game, one scope, then let everything compound from there.

0traditional games documented across cultures
0browser-playable demos shipped
0illustrated game stories
0+hand-modeled 3D game pieces
0shared canon: games of memory
02The cultural atlas

One world, drawn cluster by cluster.

The catalogue is organised the way memory is, not by continent but by the cultures that share a courtyard. Twenty-four clusters reach across roughly fifty countries, and a game can belong to many at once: Carrom is South Asian, Pithoo is shared across a border, Pétanque carries from France into Italy and Spain.

0cultural clusters
~0countries reached
0games surfaced below
03Playable now

Six games, rebuilt to play in a browser.

Each one is a real physics-driven demo: the strike, the flick, the throw modelled from how the game is actually played. Tap a tile to read its story; the live build is one tap further.

Pithoo icon
stack-and-knocklive

Pithooपिट्ठू गरम

India · Pakistan

Knock the tower, then rebuild it before you're tagged

Seven flat stones, an old tennis ball, grass-stained shins. Every Indian schoolyard had its tower, and its shout when the stones came back.

Carrom icon
flick-and-pocketlive

Carromकैरम

South Asia

Flick the striker, cover the Queen

The board lived on the fridge, the boric powder in a steel dabba. The clack of a striker on a coin is one of the most specific sounds in South Asian memory.

Four Square icon
bounce-and-rotatelive

Four SquareKing, Queen, Jack, Joker

USA · Canada

Slap-bounce, survive, rotate up to King

Yellow-painted blacktop, a red rubber ball, a line of fourth-graders. The King's reign is temporary: everyone gets a turn, the line always moves.

Lotería icon
call-and-marklive

LoteríaLa Lotería Mexicana

México

The cantor sings the card, you mark it with a bean

Mexican bingo, but to call it bingo misses everything: a 54-card picture deck, sung rhyming calls, and twenty cousins around three folding tables.

Patang icon
cut-and-climblive

Patangपतंग

Lahore · Ahmedabad

Let the line out, cut the rival kite from the sky

Rooftops at sunset, the spool spinning, the marigold paper climbing. A whole sky becomes a duel of strings stretched taut against the dusk.

Senet icon
race-and-passlive

Senet𓊪 Game of Passing

Egypt

Throw the casting sticks, race across the thirty squares

Painted into the tombs of pharaohs: the oldest board we rebuilt. Thirty squares, casting sticks for dice, and a journey the ancients took to mean the afterlife.

04From dirt to demo

How a game becomes playable.

Nothing here is bought off a shelf. A game travels the same four steps every time, and a piece is only finished when it clacks the way it did in your hand.

  1. 01

    A culture editor writes the story

    Before a single piece is modelled, a regional editor authors the game's real memory: the smell, the shout, the exact way it was played. Sensitivity flags are set here, indigenous games get a reviewer from the culture itself.

  2. 02

    Every piece is hand-modelled

    The board, the striker, the seven flat stones, the marigold kite. Real objects rebuilt as 3D pieces, not bought off a shelf. The atlas already holds 60+ of them, from a Bao board to a Senet fragment.

  3. 03

    It becomes a physics arena

    The flick, the bounce, the spin, the throw, modelled from how the game actually moves, so a striker clacks and a top wobbles the way they should. This is what makes a demo playable instead of a picture.

    Scene · in productionA striker clacks across the board
    REC
  4. 04

    The voice room is switched on

    Voice rooms are mandatory, not a feature. Without the cantor's sung calls, the shout of Pithoo, the table's groan, a game is a husk of itself. The noise is half the game, so the noise ships with it.

Play across timezones

The same round, while one courtyard wakes and another goes dark.

A game of memory is not much use if you only remember it. So the atlas is built for the diaspora first: the round is shared, the voice room is open, and the clock between two cities stops mattering.

EDT

Mississauga

the grandchild, after school

IST

Lucknow

the grandfather, on the verandah

One round of Pithoo, 9.5 hours apart

◍  Live at khel-web.vercel.app

Step over the line, and play.

The same round, for a kid in Mississauga and her grandfather in Lucknow. Six games are playable in the browser today, and the atlas keeps growing, one game of memory at a time.